Golang Wait Group z Querue
package main
import (
"fmt"
"runtime"
"strconv"
"sync"
"time"
)
// Job - interface for job processing
type Job interface {
Process()
}
// Worker - the worker threads that actually process the jobs
type Worker struct {
done sync.WaitGroup
readyPool chan chan Job
assignedJobQueue chan Job
quit chan bool
}
// JobQueue - a queue for enqueueing jobs to be processed
type JobQueue struct {
internalQueue chan Job
readyPool chan chan Job
workers []*Worker
dispatcherStopped sync.WaitGroup
workersStopped sync.WaitGroup
quit chan bool
}
// NewJobQueue - creates a new job queue
func NewJobQueue(maxWorkers int) *JobQueue {
workersStopped := sync.WaitGroup{}
readyPool := make(chan chan Job, maxWorkers)
workers := make([]*Worker, maxWorkers, maxWorkers)
for i := 0; i < maxWorkers; i++ {
workers[i] = NewWorker(readyPool, workersStopped)
}
return &JobQueue{
internalQueue: make(chan Job),
readyPool: readyPool,
workers: workers,
dispatcherStopped: sync.WaitGroup{},
workersStopped: workersStopped,
quit: make(chan bool),
}
}
// Start - starts the worker routines and dispatcher routine
func (q *JobQueue) Start() {
for i := 0; i < len(q.workers); i++ {
q.workers[i].Start()
}
go q.dispatch()
}
// Stop - stops the workers and sispatcher routine
func (q *JobQueue) Stop() {
q.quit <- true
q.dispatcherStopped.Wait()
}
func (q *JobQueue) dispatch() {
q.dispatcherStopped.Add(1)
for {
select {
case job := <-q.internalQueue: // We got something in on our queue
workerChannel := <-q.readyPool // Check out an available worker
workerChannel <- job // Send the request to the channel
case <-q.quit:
for i := 0; i < len(q.workers); i++ {
q.workers[i].Stop()
}
q.workersStopped.Wait()
q.dispatcherStopped.Done()
return
}
}
}
// Submit - adds a new job to be processed
func (q *JobQueue) Submit(job Job) {
q.internalQueue <- job
}
// NewWorker - creates a new worker
func NewWorker(readyPool chan chan Job, done sync.WaitGroup) *Worker {
return &Worker{
done: done,
readyPool: readyPool,
assignedJobQueue: make(chan Job),
quit: make(chan bool),
}
}
// Start - begins the job processing loop for the worker
func (w *Worker) Start() {
go func() {
w.done.Add(1)
for {
w.readyPool <- w.assignedJobQueue // check the job queue in
select {
case job := <-w.assignedJobQueue: // see if anything has been assigned to the queue
job.Process()
case <-w.quit:
w.done.Done()
return
}
}
}()
}
// Stop - stops the worker
func (w *Worker) Stop() {
w.quit <- true
}
//////////////// Example //////////////////
// TestJob - holds only an ID to show state
type TestJob struct {
ID string
}
// Process - test process function
func (t *TestJob) Process() {
fmt.Printf("Processing job '%s'\n", t.ID)
time.Sleep(1 * time.Second)
}
func main() {
queue := NewJobQueue(runtime.NumCPU())
queue.Start()
defer queue.Stop()
for i := 0; i < 4*runtime.NumCPU(); i++ {
queue.Submit(&TestJob{strconv.Itoa(i)})
}
}
Delightful Dolphin