Jak stworzyć grę węża w HTML CSS JS
function replay() {
grid.innerHTML = "";
createBoard();
startGame();
popup.style.display = "none";
}
Grotesque Goose
function replay() {
grid.innerHTML = "";
createBoard();
startGame();
popup.style.display = "none";
}
body {
background: rgb(212, 211, 211);
}
.grid {
width: 200px;
height: 200px;
border: 1px solid red;
margin: 0 auto;
display: flex;
flex-wrap: wrap;
}
.grid div {
width: 20px;
height: 20px;
/*border:1px black solid;
box-sizing:border-box*/
}
.snake {
background: blue;
}
.apple {
background: yellow;
border-radius: 20px;
}
.popup {
background: rgb(32, 31, 31);
width: 100px;
height: 100px;
position: fixed;
top: 100px;
left: 100px;
display: flex;
justify-content: center;
align-items: center;
}
document.addEventListener("DOMContentLoaded", function () {
document.addEventListener("keyup", control);
createBoard();
startGame();
playAgain.addEventListener("click", replay);
});
function checkForHits(squares) {
if (
(currentSnake[0] + width >= width * width && direction === width) ||
(currentSnake[0] % width === width - 1 && direction === 1) ||
(currentSnake[0] % width === 0 && direction === -1) ||
(currentSnake[0] - width <= 0 && direction === -width) ||
squares[currentSnake[0] + direction].classList.contains("snake")
) {
return true;
} else {
return false;
}
}
function startGame() {
let squares = document.querySelectorAll(".grid div");
randomApple(squares);
//random apple
direction = 1;
scoreDisplay.innerHTML = score;
intervalTime = 1000;
currentSnake = [2, 1, 0];
currentIndex = 0;
currentSnake.forEach((index) => squares[index].classList.add("snake"));
interval = setInterval(moveOutcome, intervalTime);
}
function randomApple(squares) {
do {
appleIndex = Math.floor(Math.random() * squares.length);
} while (squares[appleIndex].classList.contains("snake"));
squares[appleIndex].classList.add("apple");
}
up.addEventListener("click", () => (direction = -width));
bottom.addEventListener("click", () => (direction = +width));
left.addEventListener("click", () => (direction = -1));
right.addEventListener("click", () => (direction = 1));
<h1>Nokia 3310 snake</h1>
<div class="scoreDisplay"></div>
<div class="grid"></div>
<div class="button">
<button class="top">top</button>
<button class="bottom">bottom</button>
<button class="left">left</button>
<button class="right">right</button>
</div>
<div class="popup">
<button class="playAgain">play Again</button>
</div>
let grid = document.querySelector(".grid");
let popup = document.querySelector(".popup");
let playAgain = document.querySelector(".playAgain");
let scoreDisplay = document.querySelector(".scoreDisplay");
let left = document.querySelector(".left");
let bottom = document.querySelector(".bottom");
let right = document.querySelector(".right");
let up = document.querySelector(".top");
let width = 10;
let currentIndex = 0;
let appleIndex = 0;
let currentSnake = [2, 1, 0];
let direction = 1;
let score = 0;
let speed = 0.8;
let intervalTime = 0;
let interval = 0;
function createBoard() {
popup.style.display = "none";
for (let i = 0; i < 100; i++) {
let div = document.createElement("div");
grid.appendChild(div);
}
}