Tworzę aplikację na iOS, używając Swift i Parse.com
Próbuję pozwolić użytkownikowi wybrać zdjęcie z selektora obrazów, a następnie zmienić rozmiar wybranego obrazu na 200x200 pikseli przed przesłaniem go do mojego zaplecza.
Parse.com ma samouczek dla aplikacji do kopiowania na Instagramie o nazwie „AnyPic”, który zawiera kod do zmiany rozmiaru obrazów, ale jest w Objective-C ....
// Resize the image to be square (what is shown in the preview)
UIImage *resizedImage = [anImage resizedImageWithContentMode:UIViewContentModeScaleAspectFit
bounds:CGSizeMake(560.0f, 560.0f)
interpolationQuality:kCGInterpolationHigh];
// Create a thumbnail and add a corner radius for use in table views
UIImage *thumbnailImage = [anImage thumbnailImage:86.0f
transparentBorder:0.0f
cornerRadius:10.0f
interpolationQuality:kCGInterpolationDefault];
Jak utworzyć wersję 200x200px wybranego obrazu (do przesłania) w Swift?
A co robi funkcja thumbnailImage?
UIGraphicsBeginImageContextWithOptions
ostatni parametr był,0.0
ponieważ będzie to nam skala urządzenia.Dla Swift 4.0 i iOS 10
extension UIImage { func resizeImage(_ dimension: CGFloat, opaque: Bool, contentMode: UIViewContentMode = .scaleAspectFit) -> UIImage { var width: CGFloat var height: CGFloat var newImage: UIImage let size = self.size let aspectRatio = size.width/size.height switch contentMode { case .scaleAspectFit: if aspectRatio > 1 { // Landscape image width = dimension height = dimension / aspectRatio } else { // Portrait image height = dimension width = dimension * aspectRatio } default: fatalError("UIIMage.resizeToFit(): FATAL: Unimplemented ContentMode") } if #available(iOS 10.0, *) { let renderFormat = UIGraphicsImageRendererFormat.default() renderFormat.opaque = opaque let renderer = UIGraphicsImageRenderer(size: CGSize(width: width, height: height), format: renderFormat) newImage = renderer.image { (context) in self.draw(in: CGRect(x: 0, y: 0, width: width, height: height)) } } else { UIGraphicsBeginImageContextWithOptions(CGSize(width: width, height: height), opaque, 0) self.draw(in: CGRect(x: 0, y: 0, width: width, height: height)) newImage = UIGraphicsGetImageFromCurrentImageContext()! UIGraphicsEndImageContext() } return newImage } }
źródło
myImage.resizeImage(...)
.Ponieważ odpowiedź @KiritModi pochodzi z 2015 roku, jest to wersja Swift 3.0:
func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage { let size = image.size let widthRatio = targetSize.width / image.size.width let heightRatio = targetSize.height / image.size.height // Figure out what our orientation is, and use that to form the rectangle var newSize: CGSize if(widthRatio > heightRatio) { newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio) } else { newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio) } // This is the rect that we've calculated out and this is what is actually used below let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) // Actually do the resizing to the rect using the ImageContext stuff UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! }
źródło
W przypadku Swift 4 po prostu zrobiłbym rozszerzenie UIImage z odniesieniem do siebie.
import UIKit extension UIImage { func resizeImage(targetSize: CGSize) -> UIImage { let size = self.size let widthRatio = targetSize.width / size.width let heightRatio = targetSize.height / size.height let newSize = widthRatio > heightRatio ? CGSize(width: size.width * heightRatio, height: size.height * heightRatio) : CGSize(width: size.width * widthRatio, height: size.height * widthRatio) let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) self.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } }
źródło
Detale
Spinki do mankietów
Rozwiązanie
import UIKit import CoreGraphics import Accelerate extension UIImage { public enum ResizeFramework { case uikit, coreImage, coreGraphics, imageIO, accelerate } /// Resize image with ScaleAspectFit mode and given size. /// /// - Parameter dimension: width or length of the image output. /// - Parameter resizeFramework: Technique for image resizing: UIKit / CoreImage / CoreGraphics / ImageIO / Accelerate. /// - Returns: Resized image. func resizeWithScaleAspectFitMode(to dimension: CGFloat, resizeFramework: ResizeFramework = .coreGraphics) -> UIImage? { if max(size.width, size.height) <= dimension { return self } var newSize: CGSize! let aspectRatio = size.width/size.height if aspectRatio > 1 { // Landscape image newSize = CGSize(width: dimension, height: dimension / aspectRatio) } else { // Portrait image newSize = CGSize(width: dimension * aspectRatio, height: dimension) } return resize(to: newSize, with: resizeFramework) } /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Parameter resizeFramework: Technique for image resizing: UIKit / CoreImage / CoreGraphics / ImageIO / Accelerate. /// - Returns: Resized image. public func resize(to newSize: CGSize, with resizeFramework: ResizeFramework = .coreGraphics) -> UIImage? { switch resizeFramework { case .uikit: return resizeWithUIKit(to: newSize) case .coreGraphics: return resizeWithCoreGraphics(to: newSize) case .coreImage: return resizeWithCoreImage(to: newSize) case .imageIO: return resizeWithImageIO(to: newSize) case .accelerate: return resizeWithAccelerate(to: newSize) } } // MARK: - UIKit /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. private func resizeWithUIKit(to newSize: CGSize) -> UIImage? { UIGraphicsBeginImageContextWithOptions(newSize, true, 1.0) self.draw(in: CGRect(origin: .zero, size: newSize)) defer { UIGraphicsEndImageContext() } return UIGraphicsGetImageFromCurrentImageContext() } // MARK: - CoreImage /// Resize CI image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. // https://developer.apple.com/library/archive/documentation/GraphicsImaging/Reference/CoreImageFilterReference/index.html private func resizeWithCoreImage(to newSize: CGSize) -> UIImage? { guard let cgImage = cgImage, let filter = CIFilter(name: "CILanczosScaleTransform") else { return nil } let ciImage = CIImage(cgImage: cgImage) let scale = (Double)(newSize.width) / (Double)(ciImage.extent.size.width) filter.setValue(ciImage, forKey: kCIInputImageKey) filter.setValue(NSNumber(value:scale), forKey: kCIInputScaleKey) filter.setValue(1.0, forKey: kCIInputAspectRatioKey) guard let outputImage = filter.value(forKey: kCIOutputImageKey) as? CIImage else { return nil } let context = CIContext(options: [.useSoftwareRenderer: false]) guard let resultCGImage = context.createCGImage(outputImage, from: outputImage.extent) else { return nil } return UIImage(cgImage: resultCGImage) } // MARK: - CoreGraphics /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. private func resizeWithCoreGraphics(to newSize: CGSize) -> UIImage? { guard let cgImage = cgImage, let colorSpace = cgImage.colorSpace else { return nil } let width = Int(newSize.width) let height = Int(newSize.height) let bitsPerComponent = cgImage.bitsPerComponent let bytesPerRow = cgImage.bytesPerRow let bitmapInfo = cgImage.bitmapInfo guard let context = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo.rawValue) else { return nil } context.interpolationQuality = .high let rect = CGRect(origin: CGPoint.zero, size: newSize) context.draw(cgImage, in: rect) return context.makeImage().flatMap { UIImage(cgImage: $0) } } // MARK: - ImageIO /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. private func resizeWithImageIO(to newSize: CGSize) -> UIImage? { var resultImage = self guard let data = jpegData(compressionQuality: 1.0) else { return resultImage } let imageCFData = NSData(data: data) as CFData let options = [ kCGImageSourceCreateThumbnailWithTransform: true, kCGImageSourceCreateThumbnailFromImageAlways: true, kCGImageSourceThumbnailMaxPixelSize: max(newSize.width, newSize.height) ] as CFDictionary guard let source = CGImageSourceCreateWithData(imageCFData, nil), let imageReference = CGImageSourceCreateThumbnailAtIndex(source, 0, options) else { return resultImage } resultImage = UIImage(cgImage: imageReference) return resultImage } // MARK: - Accelerate /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. private func resizeWithAccelerate(to newSize: CGSize) -> UIImage? { var resultImage = self guard let cgImage = cgImage, let colorSpace = cgImage.colorSpace else { return nil } // create a source buffer var format = vImage_CGImageFormat(bitsPerComponent: numericCast(cgImage.bitsPerComponent), bitsPerPixel: numericCast(cgImage.bitsPerPixel), colorSpace: Unmanaged.passUnretained(colorSpace), bitmapInfo: cgImage.bitmapInfo, version: 0, decode: nil, renderingIntent: .absoluteColorimetric) var sourceBuffer = vImage_Buffer() defer { sourceBuffer.data.deallocate() } var error = vImageBuffer_InitWithCGImage(&sourceBuffer, &format, nil, cgImage, numericCast(kvImageNoFlags)) guard error == kvImageNoError else { return resultImage } // create a destination buffer let destWidth = Int(newSize.width) let destHeight = Int(newSize.height) let bytesPerPixel = cgImage.bitsPerPixel let destBytesPerRow = destWidth * bytesPerPixel let destData = UnsafeMutablePointer<UInt8>.allocate(capacity: destHeight * destBytesPerRow) defer { destData.deallocate() } var destBuffer = vImage_Buffer(data: destData, height: vImagePixelCount(destHeight), width: vImagePixelCount(destWidth), rowBytes: destBytesPerRow) // scale the image error = vImageScale_ARGB8888(&sourceBuffer, &destBuffer, nil, numericCast(kvImageHighQualityResampling)) guard error == kvImageNoError else { return resultImage } // create a CGImage from vImage_Buffer let destCGImage = vImageCreateCGImageFromBuffer(&destBuffer, &format, nil, nil, numericCast(kvImageNoFlags), &error)?.takeRetainedValue() guard error == kvImageNoError else { return resultImage } // create a UIImage if let scaledImage = destCGImage.flatMap({ UIImage(cgImage: $0) }) { resultImage = scaledImage } return resultImage } }
Stosowanie
import UIKit // https://stackoverflow.com/a/55765409/4488252 extension UIImage { func getFileSizeInfo(allowedUnits: ByteCountFormatter.Units = .useMB, countStyle: ByteCountFormatter.CountStyle = .memory, compressionQuality: CGFloat = 1.0) -> String? { // https://developer.apple.com/documentation/foundation/bytecountformatter let formatter = ByteCountFormatter() formatter.allowedUnits = allowedUnits formatter.countStyle = countStyle return getSizeInfo(formatter: formatter, compressionQuality: compressionQuality) } func getSizeInfo(formatter: ByteCountFormatter, compressionQuality: CGFloat = 1.0) -> String? { guard let imageData = jpegData(compressionQuality: compressionQuality) else { return nil } return formatter.string(fromByteCount: Int64(imageData.count)) } }
private func test() { guard let img = UIImage(named: "img") else { return } printInfo(of: img, title: "original image |") let dimension: CGFloat = 2000 var framework: UIImage.ResizeFramework = .accelerate var startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } framework = .coreGraphics startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } framework = .coreImage startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } framework = .imageIO startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } framework = .uikit startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } } private func printInfo(of image: UIImage, title: String, with resizeFramework: UIImage.ResizeFramework? = nil, startedTime: Date? = nil) { var description = "\(title) \(image.size)" if let startedTime = startedTime { description += ", execution time: \(Date().timeIntervalSince(startedTime))" } if let fileSize = image.getFileSizeInfo(compressionQuality: 0.9) { description += ", size: \(fileSize)" } if let resizeFramework = resizeFramework { description += ", framework: \(resizeFramework)" } print(description) }
Wynik
original image | (5790.0, 8687.0), size: 17.1 MB resized image | (1333.0, 2000.0), execution time: 0.8192930221557617, size: 1.1 MB, framework: accelerate resized image | (1333.0, 2000.0), execution time: 0.44696998596191406, size: 1 MB, framework: coreGraphics resized image | (1334.0, 2000.0), execution time: 54.172922015190125, size: 1.1 MB, framework: coreImage resized image | (1333.0, 2000.0), execution time: 1.8765920400619507, size: 1.1 MB, framework: imageIO resized image | (1334.0, 2000.0), execution time: 0.4638739824295044, size: 1 MB, framework: uikit
źródło
Możliwe jest również użycie AlamofireImage ( https://github.com/Alamofire/AlamofireImage )
let size = CGSize(width: 30.0, height: 30.0) let aspectScaledToFitImage = image.af_imageAspectScaled(toFit: size)
Funkcja w poprzednim poście dała mi rozmyty wynik.
źródło
Wersja Swift 3 i styl rozszerzenia
Ta odpowiedź pochodzi od @Kirit Modi.
extension UIImage { func resizeImage(targetSize: CGSize) -> UIImage { let size = self.size let widthRatio = targetSize.width / size.width let heightRatio = targetSize.height / size.height // Figure out what our orientation is, and use that to form the rectangle var newSize: CGSize if(widthRatio > heightRatio) { newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio) } else { newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio) } // This is the rect that we've calculated out and this is what is actually used below let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) // Actually do the resizing to the rect using the ImageContext stuff UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) self.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } }
źródło
Dla Swift 5.0 i iOS 12
extension UIImage { func imageResized(to size: CGSize) -> UIImage { return UIGraphicsImageRenderer(size: size).image { _ in draw(in: CGRect(origin: .zero, size: size)) } } }
posługiwać się:
let image = #imageLiteral(resourceName: "ic_search") cell!.search.image = image.imageResized(to: cell!.search.frame.size)
źródło
Swift 4, wersja rozszerzona, BEZ BIAŁEJ LINII NA KRAWĘDZIACH.
Wydaje się, że nikt nie wspomina, że
image.draw()
wywołanie z wartościami niecałkowitymi może spowodować wyświetlenie artefaktu białej linii przy prawej lub dolnej krawędzi.extension UIImage { func scaled(with scale: CGFloat) -> UIImage? { // size has to be integer, otherwise it could get white lines let size = CGSize(width: floor(self.size.width * scale), height: floor(self.size.height * scale)) UIGraphicsBeginImageContext(size) draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height)) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image }
źródło
Wersja Swift 4
extension UIImage { func resizeImage(_ newSize: CGSize) -> UIImage? { func isSameSize(_ newSize: CGSize) -> Bool { return size == newSize } func scaleImage(_ newSize: CGSize) -> UIImage? { func getScaledRect(_ newSize: CGSize) -> CGRect { let ratio = max(newSize.width / size.width, newSize.height / size.height) let width = size.width * ratio let height = size.height * ratio return CGRect(x: 0, y: 0, width: width, height: height) } func _scaleImage(_ scaledRect: CGRect) -> UIImage? { UIGraphicsBeginImageContextWithOptions(scaledRect.size, false, 0.0); draw(in: scaledRect) let image = UIGraphicsGetImageFromCurrentImageContext() ?? UIImage() UIGraphicsEndImageContext() return image } return _scaleImage(getScaledRect(newSize)) } return isSameSize(newSize) ? self : scaleImage(newSize)! } }
źródło
Odpowiedź @KiritModi w wersji Swift 4.2
func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage { let size = image.size let widthRatio = targetSize.width / size.width let heightRatio = targetSize.height / size.height var newSize: CGSize if(widthRatio > heightRatio) { newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio) } else { newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio) } let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! }
źródło
wywołanie metody resizeimage
let image1 = resizeimage(image: myimage.image!, withSize: CGSize(width:200, height: 200))
metoda zmiany rozmiaru obrazu
func resizeimage(image:UIImage,withSize:CGSize) -> UIImage { var actualHeight:CGFloat = image.size.height var actualWidth:CGFloat = image.size.width let maxHeight:CGFloat = withSize.height let maxWidth:CGFloat = withSize.width var imgRatio:CGFloat = actualWidth/actualHeight let maxRatio:CGFloat = maxWidth/maxHeight let compressionQuality = 0.5 if (actualHeight>maxHeight||actualWidth>maxWidth) { if (imgRatio<maxRatio){ //adjust width according to maxHeight imgRatio = maxHeight/actualHeight actualWidth = imgRatio * actualWidth actualHeight = maxHeight }else if(imgRatio>maxRatio){ // adjust height according to maxWidth imgRatio = maxWidth/actualWidth actualHeight = imgRatio * actualHeight actualWidth = maxWidth }else{ actualHeight = maxHeight actualWidth = maxWidth } } let rec:CGRect = CGRect(x:0.0,y:0.0,width:actualWidth,height:actualHeight) UIGraphicsBeginImageContext(rec.size) image.draw(in: rec) let image:UIImage = UIGraphicsGetImageFromCurrentImageContext()! let imageData = UIImageJPEGRepresentation(image, CGFloat(compressionQuality)) UIGraphicsEndImageContext() let resizedimage = UIImage(data: imageData!) return resizedimage! }
źródło
Rozwiązanie Swift 4
Użyj tej funkcji
func image(with image: UIImage, scaledTo newSize: CGSize) -> UIImage { UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() drawingImageView.image = newImage return newImage ?? UIImage() }
Wywołanie funkcji: -
image(with: predictionImage, scaledTo: CGSize(width: 28.0, height: 28.0)
tutaj 28,0 to rozmiar piksela, który chcesz ustawić
źródło
Oto ogólna metoda (w języku Swift 5) zmniejszania obrazu w celu dopasowania go do rozmiaru. Wynikowy obraz może mieć ten sam współczynnik proporcji co oryginał lub może to być rozmiar docelowy z wyśrodkowanym obrazem oryginalnym. Jeśli obraz jest mniejszy niż rozmiar docelowy, nie jest zmieniany.
extension UIImage { func scaledDown(into size:CGSize, centered:Bool = false) -> UIImage { var (targetWidth, targetHeight) = (self.size.width, self.size.height) var (scaleW, scaleH) = (1 as CGFloat, 1 as CGFloat) if targetWidth > size.width { scaleW = size.width/targetWidth } if targetHeight > size.height { scaleH = size.height/targetHeight } let scale = min(scaleW,scaleH) targetWidth *= scale; targetHeight *= scale let sz = CGSize(width:targetWidth, height:targetHeight) if !centered { return UIGraphicsImageRenderer(size:sz).image { _ in self.draw(in:CGRect(origin:.zero, size:sz)) } } let x = (size.width - targetWidth)/2 let y = (size.height - targetHeight)/2 let origin = CGPoint(x:x,y:y) return UIGraphicsImageRenderer(size:size).image { _ in self.draw(in:CGRect(origin:origin, size:sz)) } } }
źródło
Wydaje się, że wszystkie dotychczas wymienione odpowiedzi powodują zmniejszenie rozmiaru obrazu, jednak rozmiar nie jest mierzony w pikselach. Oto zmiana rozmiaru w oparciu o piksele Swift 5 .
extension UIImage { func resize(_ max_size: CGFloat) -> UIImage { // adjust for device pixel density let max_size_pixels = max_size / UIScreen.main.scale // work out aspect ratio let aspectRatio = size.width/size.height // variables for storing calculated data var width: CGFloat var height: CGFloat var newImage: UIImage if aspectRatio > 1 { // landscape width = max_size_pixels height = max_size_pixels / aspectRatio } else { // portrait height = max_size_pixels width = max_size_pixels * aspectRatio } // create an image renderer of the correct size let renderer = UIGraphicsImageRenderer(size: CGSize(width: width, height: height), format: UIGraphicsImageRendererFormat.default()) // render the image newImage = renderer.image { (context) in self.draw(in: CGRect(x: 0, y: 0, width: width, height: height)) } // return the image return newImage } }
Stosowanie:
image.resize(500)
źródło
Przykład dotyczy minimalizacji obrazu do 1024 i mniej
func resizeImage (image: UIImage) -> UIImage {
if image.size.height >= 1024 && image.size.width >= 1024 { UIGraphicsBeginImageContext(CGSize(width:1024, height:1024)) image.draw(in: CGRect(x:0, y:0, width:1024, height:1024)) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } else if image.size.height >= 1024 && image.size.width < 1024 { UIGraphicsBeginImageContext(CGSize(width:image.size.width, height:1024)) image.draw(in: CGRect(x:0, y:0, width:image.size.width, height:1024)) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } else if image.size.width >= 1024 && image.size.height < 1024 { UIGraphicsBeginImageContext(CGSize(width:1024, height:image.size.height)) image.draw(in: CGRect(x:0, y:0, width:1024, height:image.size.height)) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } else { return image } }
źródło
Możesz użyć tego do dopasowania obrazu w Swift 3 ;
extension UIImage { func resizedImage(newSize: CGSize) -> UIImage { // Guard newSize is different guard self.size != newSize else { return self } UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0); self.draw(in: CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)) let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()! UIGraphicsEndImageContext() return newImage } func resizedImageWithinRect(rectSize: CGSize) -> UIImage { let widthFactor = size.width / rectSize.width let heightFactor = size.height / rectSize.height var resizeFactor = widthFactor if size.height > size.width { resizeFactor = heightFactor } let newSize = CGSize(width: size.width/resizeFactor, height: size.height/resizeFactor) let resized = resizedImage(newSize: newSize) return resized } }
Stosowanie;
let resizedImage = image.resizedImageWithinRect(rectSize: CGSize(width: 1900, height: 1900))
źródło
Tutaj masz dwie proste funkcje
UIImage
rozszerzenia:func scaledWithMaxWidthOrHeightValue(value: CGFloat) -> UIImage? { let width = self.size.width let height = self.size.height let ratio = width/height var newWidth = value var newHeight = value if ratio > 1 { newWidth = width * (newHeight/height) } else { newHeight = height * (newWidth/width) } UIGraphicsBeginImageContextWithOptions(CGSize(width: newWidth, height: newHeight), false, 0) draw(in: CGRect(x: 0, y: 0, width: newWidth, height: newHeight)) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image } func scaled(withScale scale: CGFloat) -> UIImage? { let size = CGSize(width: self.size.width * scale, height: self.size.height * scale) UIGraphicsBeginImageContextWithOptions(size, false, 0) draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height)) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image }
źródło
UIimage
.Wrzucam tutaj moją wersję zaakceptowanej odpowiedzi, aby dobrze działała z Swift 5. To rozwiązanie nie wymusza rozpakowywania otrzymanego obrazu, co czyni go nieco bezpieczniejszym i ogólnie czystszym rozwiązaniem.
extension UIImage { public func resized(to target: CGSize) -> UIImage? { let ratio = min( target.height / size.height, target.width / size.width ) let new = CGSize( width: size.width * ratio, height: size.height * ratio ) UIGraphicsBeginImageContextWithOptions(new, false, 1.0) draw(in: CGRect(origin: .zero, size: new)) defer { UIGraphicsEndImageContext() } return UIGraphicsGetImageFromCurrentImageContext() } }
źródło
Rozszerzenie UIImage Swift 5
extension UIImage { func resize(_ width: CGFloat, _ height:CGFloat) -> UIImage? { let widthRatio = width / size.width let heightRatio = height / size.height let ratio = widthRatio > heightRatio ? heightRatio : widthRatio let newSize = CGSize(width: size.width * ratio, height: size.height * ratio) let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) self.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage } }
Użyj: UIImage (). Resize (200, 300)
źródło
SWIFT 5 z
newImage = UIImage(cgImage: cgImage)
func scaleImage(toSize newSize: CGSize) -> UIImage? { var newImage: UIImage? let newRect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height).integral UIGraphicsBeginImageContextWithOptions(newSize, false, 0) if let context = UIGraphicsGetCurrentContext(), let cgImage = self.cgImage { context.interpolationQuality = .high let flipVertical = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: newSize.height) context.concatenate(flipVertical) context.draw(cgImage, in: newRect) newImage = UIImage(cgImage: cgImage) UIGraphicsEndImageContext() } return newImage }
źródło