C
#include <stdio.h>
int main() {
printf("Hello, World!\n");
}
PrototypeCodec
#include <stdio.h>
int main() {
printf("Hello, World!\n");
}
/// <summary>
/// Creates a new Gameobject prefab called Name_1 for example
/// Instantiates the prefab
/// </summary>
public void AddGameObject()
{
//created for example only
GameObject testPrefab = new GameObject("Name_1");
Vector3 objectPOS = Vector3.zero;
GameObject newGameObject = Instantiate(testPrefab, objectPOS, Quaternion.identity);
}
Physics2D.Raycast(Vector2 origin, Vector2 direction, float distance = Mathf.Infinity, int layerMask = DefaultRaycastLayers, float minDepth = -Mathf.Infinity, float maxDepth = Mathf.Infinity);
A low level, general purpose language used to write lightwieght fast and functional programs