Klasa NPC wrogów w Python

#!/usr/bin/env python3

import random

class Enemy():
    def __init__(self,ancestry,gear):
        self.enemy=ancestry
        self.weapon=gear
        self.hp=random.randrange(10,20)
        self.ac=random.randrange(12,20)
        self.alive=True

    def fight(self,tgt):
        print("You take a swing at the " + self.enemy + ".")
        hit=random.randrange(0,20)

        if self.alive and hit > self.ac:
            print("You hit the " + self.enemy + " for " + str(hit) + " damage!")
            self.hp = self.hp - hit
            print("The " + self.enemy + " has " + str(self.hp) + " HP remaining")
        else:
            print("You missed.")

        if self.hp < 1:
            self.alive=False

# game start
foe=Enemy("troll","great axe")
print("You meet a " + foe.enemy + " wielding a " + foe.weapon)

# main loop
while True:
   
    print("Type the a key and then RETURN to attack.")
        
    action=input()

    if action.lower() == "a":
        foe.fight(foe)
                
    if foe.alive == False:
        print("You have won...this time.")
        exit()
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