Klasa NPC wrogów w Python
#!/usr/bin/env python3
import random
class Enemy():
def __init__(self,ancestry,gear):
self.enemy=ancestry
self.weapon=gear
self.hp=random.randrange(10,20)
self.ac=random.randrange(12,20)
self.alive=True
def fight(self,tgt):
print("You take a swing at the " + self.enemy + ".")
hit=random.randrange(0,20)
if self.alive and hit > self.ac:
print("You hit the " + self.enemy + " for " + str(hit) + " damage!")
self.hp = self.hp - hit
print("The " + self.enemy + " has " + str(self.hp) + " HP remaining")
else:
print("You missed.")
if self.hp < 1:
self.alive=False
# game start
foe=Enemy("troll","great axe")
print("You meet a " + foe.enemy + " wielding a " + foe.weapon)
# main loop
while True:
print("Type the a key and then RETURN to attack.")
action=input()
if action.lower() == "a":
foe.fight(foe)
if foe.alive == False:
print("You have won...this time.")
exit()
FriedOxygen