C# Unity Follow Obiekt
public class Follow : MonoBehaviour
{
public Transform Target;
public Transform Self;
Vector3 tempVec3 = new Vector3();
void LateUpdate()
{
// If the target is active in the scene
if (Target != null)
{
tempVec3.x = Target.position.x; // Follow x position
tempVec3.y = Target.position.y; // Follow y position
tempVec3.z = this.transform.position.z; // For 2D
// tempVec3.z = Target.position.y; // For 3D
this.transform.position = tempVec3;
}
// If the target is NOT active in the scene
else if (Target == null)
{
tempVec3.x = Self.position.x;
tempVec3.y = Self.transform.position.y;
tempVec3.z = Self.transform.position.z;
Self.transform.position = tempVec3;
}
}
}
Hello There