Z przewiń Auto Unity
var pos = new Vector2(0f, Mathf.Sin(Time.time * 10f) * 100f);
scrollRect.content.localPosition = pos;
Programming Doggo
var pos = new Vector2(0f, Mathf.Sin(Time.time * 10f) * 100f);
scrollRect.content.localPosition = pos;
//[SerializeField]
//private Vector2 infinitescroll;