Wykonaj zdarzenia Unity
using UnityEngine;
using UnityEngine.EventSystems;
public class EventTriggerExample : EventTrigger
{
public override void OnBeginDrag( PointerEventData data )
{
Debug.Log( "OnBeginDrag called." );
}
public override void OnCancel( BaseEventData data )
{
Debug.Log( "OnCancel called." );
}
public override void OnDeselect( BaseEventData data )
{
Debug.Log( "OnDeselect called." );
}
public override void OnDrag( PointerEventData data )
{
Debug.Log( "OnDrag called." );
}
public override void OnDrop( PointerEventData data )
{
Debug.Log( "OnDrop called." );
}
public override void OnEndDrag( PointerEventData data )
{
Debug.Log( "OnEndDrag called." );
}
public override void OnInitializePotentialDrag( PointerEventData data )
{
Debug.Log( "OnInitializePotentialDrag called." );
}
public override void OnMove( AxisEventData data )
{
Debug.Log( "OnMove called." );
}
public override void OnPointerClick( PointerEventData data )
{
Debug.Log( "OnPointerClick called." );
}
public override void OnPointerDown( PointerEventData data )
{
Debug.Log( "OnPointerDown called." );
}
public override void OnPointerEnter( PointerEventData data )
{
Debug.Log( "OnPointerEnter called." );
}
public override void OnPointerExit( PointerEventData data )
{
Debug.Log( "OnPointerExit called." );
}
public override void OnPointerUp( PointerEventData data )
{
Debug.Log( "OnPointerUp called." );
}
public override void OnScroll( PointerEventData data )
{
Debug.Log( "OnScroll called." );
}
public override void OnSelect( BaseEventData data )
{
Debug.Log( "OnSelect called." );
}
public override void OnSubmit( BaseEventData data )
{
Debug.Log( "OnSubmit called." );
}
public override void OnUpdateSelected( BaseEventData data )
{
Debug.Log( "OnUpdateSelected called." );
}
}
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