Kamera Unity 3D obraca się w górę iw dół
public class CamRot : MonoBehaviour
{
public float rotationSpeed = 50;
void Update()
{
Vector3 rotation = transform.eulerAngles;
rotation.x -= Input.GetAxis("Mouse Y") * rotationSpeed * Time.deltaTime;
transform.eulerAngles = rotation;
}
}
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