zanikać z jedności
IEnumerator FadeImage(bool fadeAway)
{
// fade from opaque to transparent
if (fadeAway)
{
// loop over 1 second backwards
for (float i = 1; i >= 0; i -= Time.deltaTime)
{
// set color with i as alpha
img.color = new Color(1, 1, 1, i);
yield return null;
}
}
// fade from transparent to opaque
else
{
// loop over 1 second
for (float i = 0; i <= 1; i += Time.deltaTime)
{
// set color with i as alpha
img.color = new Color(1, 1, 1, i);
yield return null;
}
}
}
Charles Game Dev